Games as Research
Games as Research is a SSHRC-funded project I am undertaking with Pippin Barr, Danny Godin, and Jonathan Lessard about documenting, observing, reflecting on, and learning from game design processes undertaken within an academic context. Academic game design is a strange (low resolution) beast, falling somewhere between game studies and game HCI, but with special qualities that neither field adequately addresses, even when combined. Our work is therefore about experimenting with and normalising design-oriented practices around game design research.