Reflective Game Design

Reflective game design describes games designed to trigger critical reflection in their players, particularly concerning what game actions may mean in a larger socio-cultural frame. In keeping with a larger reflective design agenda from interaction design, critical reflection can refer to provocation. The outputs of reflective game design will not necessarily soothe the player, make them feel safe, and gently feed them knowledge; they may pique interest, encourage players to ask questions, to take notice, and to take action.

I am interested in exploring how people experience reflection in games, to capture design knowledge of how to successfully design reflection-inducing game experiences, and to develop games following a reflective game design approach that successfully induce reflection in their players, facilitating transfer from game experiences to everyday cultural and social realities. This work connects to my previous research on game design methods, game workshops, and larger interest in persuasive and serious game design.