CV

Vasalou, A., Khaled, R., Gooch, D., and Benton, L. Problematizing Cultural Appropriation. Forthcoming in Proceedings of CHI PLAY, 2014.

Khaled, R. and Vasalou, A. Bridging Serious Games and Participatory Design. In Press, the International Journal of Child-Computer Interaction, 2014.

Benton, L., Vasalou, A., Gooch, D., and Khaled, R. Understanding and Fostering Children's Storytelling During Game Narrative Design. Forthcoming in Proceedings of IDC '14, the Conference on Interaction Design and Children, 2014.

Cheong, Y-G., Khaled, R., Holmgaard, C., and Yannakakis, G. Serious Games for Teaching Conflict Resolution: Modeling Conflict Dynamics. Forthcoming chapter in Conflict and negotiation: Social research and machine intelligence, Springer, 2014.

Benton, L., Vasalou, A., Khaled, R., Johnson, H., and Gooch, D. Diversity for Design: A Framework for Involving Neurodiverse Children in the Technology Design Process. In the Proceedings of CHI '14, 2014.

Khaled, R. Questions over Answers: Reflective Game Design. Forthcoming chapter in Playful Subversion of Technoculture, Springer, 2014.

Khaled, R. Culture and Gamification. Forthcoming chapter in The Gameful World, MIT Press, 2014.

Khaled, R., and Yannakakis, G. Village Voices: A Personalised and Adaptive Game for Conflict Resolution. Demo at FDG 2013, 2013.

Holmgard, C., Yannakakis, G., and Khaled, R. The Games for Health Prototype. Research and Experimental Game Festival at FDG 2013, 2013.

Mikkelsen, S., Hartzen, A., and Khaled, R. Escape from Trelleborg: Situated Learning through Augmented Reality. In the Proceedings of the Workshop on Games for Learning at FDG 2013, 2013.

Cheong, Y-C., Grappiolo, C., Holmgard, C., Berger, F., Khaled, R., and Yannakakis, G. Towards Validating Game Scenarios for Teaching Conflict Resolution. In the Proceedings of the Workshop on Games for Learning at FDG 2013, 2013.

Khaled, R., Nelson, M., and Barr, P. Design Metaphors for Procedural Content Generation in Games. In the Proceedings of CHI '13, 2013.

Vasalou, A. and Khaled, R. Designing from the Sidelines: Design in a Technology-Centered Serious Game Project. In the Proceedings of the Workshop Let's talk about Failures: Why was the Game for Children not a Success? CHI '13, 2013.

Khaled, R. Bringing Culture into Focus. In the Proceedings of Mensch & Computer, 2012.

Lange-Nielsen, F., Lafont, X., Cassar, B., and Khaled, R. Involving Players Earlier in the Game Design Process using Cultural Probes. In the Proceedings of Fun and Games 2012.

Khaled, R. Muse-Based Game Design. In the Proceedings of DIS 2012, 2012.

Vasalou, M., Ingram, G., and Khaled, R. User-Centered Research in the Early Stages of a Learning Game. In the Proceedings of DIS 2012, 2012.

Holmgard, C., Khaled, R., and Yannakakis, G. Designing an Adaptive Treatment Tool for PTSD. In the Extended Proceedings of Persuasive '12, 2012.

Khaled, R. and Ingram, G. Tales from the Front Lines of a Large-Scale Serious Game Project. In the Proceedings of CHI '12, 2012.

Grappiolo, C., Cheong, Y. G., Khaled, R., and Yannakakis, G. Modelling Global Pattern Formations for Collaborative Learning Environments. In the Proceedings of IEEE International Conference on Advanced Learning Technologies, 2012.

Khaled, R., Barr, P., Greenspan, B., and Biddle, R. StoryTrek: Experiencing Stories in the Real World. In the Proceedings of MindTrek '11, 2011.

Khaled, R., and Barr, P. Survive Together, Buy Alone: A Case Study of Cultural Values in Two Divergent Games. In the Proceedings of DiGRA 2011 Conference: Think Design Play, Hilversum, 2011.

Khaled, R. Equality = Inequality: Probing Equality-Centric Design and Development Methodologies. In the Proceedings of INTERACT 2011, the 13th IFIP TC13 Conference on Human-Computer Interaction, 2011. (Won People's Choice Award for Long Papers).

Deterding, S., Dixon, D., Khaled, R., and Nacke, L. From Game Design Elements to Gamefulness: Defining "Gamification". In the Proceedings of MindTrek '11, 2011.

Cheong, Y-G., Khaled, R., Yannakakis, G., Campos, J., Paiva, A., Martinho, C., Ingram, G. A Computational Approach Towards Conflict Resolution for Serious Games. In the Proceedings of the 6th International Conference on Foundations of Digital Games, 2011.

Grappiolo, C., Cheong, Y.G., Togelius, J., Khaled, R., Yannakakis, G. Towards Player Adaptivity in a Serious Game for Conflict Resolution, Towards Player Adaptivity in a Serious Game for Conflict Resolution. In the Proceedings of the 3rd International Conference in Games and Virtual Worlds for Serious Applications, pp. 192-198, Athens, 2011.

Khaled, R. It's Not Just Whether You Win or Lose: Thoughts on Gamification and Culture. In the Proceedings of the Workshop on Gamification, CHI'11, 2011.

G. N. Yannakakis, J. Togelius, R. Khaled, A. Jhala, K. Karpouzis, A. Paiva, A. Vasalou, Siren: Towards Adaptive Serious Games for Teaching Conflict Resolution. In the Proceedings of the 4th European Conference on Games Based Learning (ECGBL 10), 2010.

Khaled, R., Barr, P., Greenspan, B., and Biddle, R. StoryTrek: Persuasion in the Real World. In the Extended Proceedings of the 5th International Conference on Persuasive Technology (Persuasive 2010), 2010.

Khaled, R., Barr, P., Biddle, R., Noble, J., and Fischer, R. Game Design Strategies for Collectivist Persuasion. In the Proceedings of the 36th International Conference and Exhibition on Computer Graphics and Interactive Techniques, SIGGRAPH 2009, 2009.

Khaled, R., Barr, P., Johnston, H., Biddle, R., Let's Clean Up This Mess: Exploring Multi-Touch Collaborative Play. In the Proceedings of the 27th International Conference Extended Abstracts on Human Factors in Computing Systems, CHI'09, 2009.

Khaled, R., Fischer, R., Noble, J., and Biddle, R. A Qualitative Study of Culture and Persuasion in a Smoking Cessation Game. In the Proceedings of the Third International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2008, 2008.

Khaled, R., Barr, P., Biddle, R., Noble, J., and Fischer, R. Fine-tuning the Persuasion in Persuasive Games. In the Proceedings of the Second International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2007, 2007.

Khaled, R., Barr, P., Fischer, R., Biddle, R., Noble, J. Factoring Culture into the Design of a Persuasive Game. In the Proceedings of OzCHI? 2006, the Annual Conference of the Australian Computer-Human Interaction Special Interest Group, 2006.

Khaled, R., Barr, P., Fischer, R., Noble, J., and Biddle, R. Poster: Culturally Relevant Persuasive Games. In the Extended Proceedings of Sandbox Symposium (ACM Videogame Symposium), 2006.

Khaled, R., Barr, P., Noble, J., Fischer, R., and Biddle, R. Our Place or Mine?: Exploration into Collectivism-Focused Persuasive Technology Design. In the Proceedings of the First International Conference on Persuasive Technology for Human Well-Being (Persuasive06), 2006.

Khaled, R., Barr, P., Noble, J., and Biddle, R. Investigating Social Software as Persuasive Technology. In the Proceedings of the First International Conference on Persuasive Technology for Human Well-Being (Persuasive06), 2006.

Khaled, R., Biddle, R., Noble, J., Barr, P., Fischer, R. Culturally Aware Persuasive Technology: Collectivism Focused Strategies. In the Proceedings of the Seventh Australasian User Interface Conference, 2006.

Barr, P., Khaled, R., Biddle, R., and Noble, J. Playing the Interface: A Case Study of Grand Theft Auto (short paper). In the Proceedings of OzCHI? 2006: the Annual Conference for the Computer-Human Interaction Special Interest Group of the Human Factors and Ergonomics Society of Australia, 2006.

Barr, P., Khaled, R., Biddle, R., and Noble, J. Get Out Of My Way!: Exploring Obstruction in Popular Games. In the Proceedings of Future Play, 2006.

Barr, P., Brown, J., Biddle, R., Khaled, R., and Noble, J. Changing the Virtual Self: The Avatar Transformation Activity in Popular Games. In the Proceedings of the Joint International Conference on CyberGames? and Interactive Entertainment, 2006. (Won a best paper award)

Barr, P., Khaled, R., Noble, J., and Biddle, R. "Well-Being to Well Done!": The Development Cycle in Role-Playing Games. In the Proceedings of the First International Conference on Persuasive Technology for Human Well-Being, 2006.

Barr, P., Khaled, R., Noble, J., and Biddle, R. Feeling Strangely Fine: The Well-Being Economy in Popular Games. In the Proceedings of First International Conference on Persuasive Technology for Human Well-Being, 2006.

Barr, P., Noble, J., Biddle, R., Khaled, R. From Pushing Buttons to Play and Progress: Value and Interaction in Fable, In the Proceedings of the Seventh Australasian User Interface Conference, 2006.

Barr, P., Khaled, R., Noble, J., and Biddle, R. A taxonomic analysis of user-interface metaphors in the Microsoft Office Project Gallery. In the Proceedings of Sixth Australiasian User Interface Conference, 2005.

Khaled, R., Barr, P., Noble, J., Biddle, R., and Marsen, S. System Metaphor in “Extreme Programming”, presented at The 7th International Workshop on Organisational Semiotics, 2004. A version of this paper was presented as a workshop paper at ADC 2004.

Khaled, R., Barr, P., Noble, J., and Biddle, R. Metaphorscape: Patterns for XP System Metaphors. In the Proceedings of the Ninth European Conference on Pattern Languages of Programs, 2004.

Khaled, R., Luxton, A.M., Noble, J., Ferres, L., Brown, J., and Biddle, R. Visualisation for learning OOP, using AOP and eclipse. Companion to the 19th annual ACM SIGPLAN conference on Object-oriented programming systems, languages, and applications, 2004.

Khaled, R., Noble, J., and Biddle, R. Software Visualisation of Java programs in InspectJ?. In the Proceedings of the 8th European Pattern Languages of Programming conference, 2003.

Khaled, R., Noble, J., and Biddle, R. InspectJ?: program monitoring for visualisation using AspectJ?. In the Proceedings of the twenty-sixth Australasian computer science conference on Conference in research and practice in information technology, Volume 16, 2003.

Khaled, R., Noble, J., and Biddle, R. A Case Study of Cartoon Visualisation using AspectJ? In the Proceedings of the Australian Symposium on Information Visualisation, 2003.

Khaled, R., MacKay, D., Noble, J.. Biddle, R., and Tempero, E. A Lightweight Web-based CASE Tool for Sequence Diagrams. In the Proceedings of SIGCHI-NZ Symposium on Computer-Human Interaction, 2002.